Social Complexity

Tag: EU

An exclusive competition

During this weird summer dedicated to starting a new career, working from home and moving to a new country (with all the COVID-related mess of travelling) someway I found myself participating in a very interesting competition.

The MSCA Falling Walls Lab is a competition in which each participant has to explain his whole project in just 3 minutes. Such a task is extremely challenging, but also fascinating. Indeed, it pushes people to re-think about their entire project and take a completely new perspective: how many details do you think can fit in a 3 minutes speech?

Unfortunately, I was not able to win (still a long way to go!) but I was still honoured to be in the top 5%. Especially considering the fact that the success rate of the Marie Curie applications is below 15%.

But what got me excited the most, is the fact that this presentation made me realize the strong connection between agent-based models and videogames. A connection that surely I am going to explore!

With the EU vs (the) Virus

I’m glad to announce that from today I will be participating in the EU vs Virus Hackaton. A 3-days hackathon dedicated to finding innovative solutions to fight the problems caused by the current epidemics.

Personally, I will be looking for developing solutions which will exploit social complexity. If you are interested in participating, just register to https://euvsvirus.org/ and join our forces! 💪💪💪

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